Midnight, the Stars and You

Initiative tunnel

This is for notes.

Those you've met so far

Archibald Cropper. He’s smallish and silver-haired, thin, round wire glasses perched on the bridge of his nose. He looks every bit the Southern gentleman in a blue-and-white seersucker suit, with a red bow tie and white saddle oxfords. Your host at 432 Abercorn.

Eli Rainwater: Your co-host. A man standing at least 6-foot-6, whom you first met braving the south Georgia summer heat in a pinstripe business suit with black cowboy boots. His stoic visage is a coppery hue — the braided ponytail down his back suggesting Native American ancestry.

Molly: Early 20’s, probably. Spiked hair dyed black. Irish accent. Arms covered in sleeves of tattoos — punk, Celtic, and the Kevin Barry shoulder piece.

Mary: By appearances, Molly’s twin. Similar accent. Similar tattoos. But hair is Manic Panic red instead of black.

Mama Yvonne: Proprietor of Brighter Day Natural Foods. Rubensesque. Hippie Earth mother vibe.

Sister Abeke: Your guide in Oyotunji

Mr. Johnson: A medic who provides care in Oyotunji

Ayo: Mr. Johnson’s daughter, 10

Winslow Driggers — dark spirit. Captured and in a warehouse somewhere.

Oba Adekanmi — new leader of Oyotunji. Husband (seemingly) of Sister Abeke.

“Oxford Annie” — dark net contact of Austin’s, knowledgeable about the supernatural

Simon — homeless man met outside The Pirate’s House. Has a cell phone from Austin, who set him up with some free food in exchange for odd jobs at a local tavern.

Captain Flint: The spirit in residence at The Pirate’s House.

“Hannah”: a gothic pixie of a woman with an unsettling smile

Pig Man: apparent practitioner of dark medical experiments to create abnormal animal and human creatures

Enrique: practitioner of a dark version of Santeria, including blood magic. Associate of Miquel and Jose.

Jose (mentioned) — Isabelle’s ex-boyfriend

Miguel (mentioned) — friend of Jose and Enrique, allegedly Enrique’s contact to “Hannah”

Lucius — Teddy’s fishing buddy. Grumpy old homeless guy you met at the barbecue.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.